I recently decided to revisit a few Lego games, among them the three Marvel titles. Having completed the latter all to 100%, & unlocked all the achievements, you’d better believe I have a few thoughts about them, so why not blurt said thoughts into a blog? As always, just the opinions of one person.
Lego Marvel Super Heroes
The first of the trilogy, and for me the weakest. All of the games were clearly tie-ins, made to order for release at the same time as an MCU entry, but this one feels the most like it. There’s just something empty, and flat, about it, a real sense of going through the motions. For one, three quarters of the story levels are the same routine, chasing a bad guy through a series of obstacles they throw in your way, until you finally fight them, and it wears thin pretty quickly. For two, despite having a surfeit of top-tier voice-acting talent, the performances are a little lacking, like they weren’t given quite enough time to really do their thing. For three, the abundant copy and paste, especially felt in the open world Manhattan, where you’re basically repeating the same handful of missions over and over. It’s a solid, fairly enjoyable game, but there’s definitely a spark missing. And then we come to the issues, of which there are quite a few.
Driving Controls: Erratic, in a word. Sometimes don’t respond enough, other times respond too much, with little ground in between, so you can go from struggling to turn a corner, to twisting violently into a wall. It makes the races more frustrating than they should be. Poor, but can be lived with, just about.
Flying Controls: Hoo, boy. The same issues as the driving controls, but more so, meaning you’re likely to spend more time flailing through the air than actually going where you want to. This is exacerbated by a bizarre choice. In every other Lego game with flying characters, the main controls are the two sticks, with supplementary buttons to rise and descend. In this one, you only have one stick, so you have to use the buttons more, and given the response issues, that means flying in this game is a persistently exasperating experience, especially in the races, some of which are so bad they get their own entries.
Helicarrier Air Race: A race that starts close to the helicarrier, curves down to Manhattan, then sweeps along a railway line. Unfortunately, said line has bridges and other things crossing over it, including the arches of a station at race end, and between the bad controls, the poor collision detection that feels like your minifig has the collision box of a big fig, and that when you get as close to the ground as this race requires you to you will land, it’s a hot mess. You will smack into things, you will be deflected away from the course, you will stop dead, you will have to take off again several times, you will need a lot of attempts and likely have steam pluming from your ears by the time you finally, barely finish it. For me the second-worst race in this game, and all three games.
Maria Hill/Silver Surfer: The logic of races against NPCs in Lego Marvel games seems to be that they take off at pace, but if you are close enough to them at a certain point in the race, they will slow down, so you can pass and win. A triggered event. In the case of the Silver Surfer, I think it’s just a case of the flying controls being so bad it’s tough to stay close enough to trigger the slowdown. I managed it on my second attempt, but I’d been flying enough by then to have gotten something of a grip on the controls. In Maria Hill’s case, the go-karts are easily the worst-handling road vehicles in the game, as in you will oversteer wildly, slam into the edge of the holotrack, and then struggle to get going again, usually multiple times. Fortunately, you can cheese things a bit, by shifting her cart to angle toward the track side before you start the race, so she can’t launch away, and you can get a head start. That you need to basically cheat to win says a lot.
Ghost Rider: There are three races against Ol’ Flamehead. The first is pretty easy. The second is a sharp step up in difficulty, because the course is tight and sharply twisting, and there’s a lot of traffic. Chances of not crashing into another vehicle are slim, and you only need do it once or twice to stand no chance of winning, because there’s no quick way of getting going again. The third race wouldn’t be as hard, if not for one really janky moment. At one point, you come to a ramp, at right angles to a railway line, and given every other ramp in these games is a jump, you expect this one to be the same. So, when you inevitably fail to make the jump, you think the race lost, and go back to the start. The second time I did that, though, it didn’t reset, GR wasn’t in place. There was a green marker, though, and on tracking it down I found GR stuck between the ramp and the rocks beside it. I also noticed the next race gate…along the railway, the finish gate at the station beyond it, and I practically face-palmed. There is no indicator you’re supposed to make a sharp right to follow the line, nothing’s visible during the race to show you where to go, almost like there’s a gate missing. One of a few examples of particularly poor race layouts in these games.
The RC Car Race: This one is truly infamous. For the longest time, I simply thought the controls were botched almost beyond use, that you’d need to be insanely skilled, or just insane, to complete the race. Now, though, thanks to a Youtube video, I know there actually is a control system, it’s just stupid and counter-intuitive. The direction you push the left stick in is the direction the RC car goes, as in you don’t turn, just point, which is both simple, and really dumb, as it both contradicts how every other vehicle in the game controls, including the RC cars in the other two events with them, and your own instincts and impulses. You basically have to fight the latter the entire way to beat the race, and believe me, it’s a chore and a half.
Squirrel Girl: SG is not just my favourite Marvel super hero, but my favourite super hero full stop, so of course I’m going to take notes on how she’s presented. Here, she’s a token unlockable via a puzzle in Manhattan, with no voice lines, and a fairly basic set of abilities, only two of which are really useful for puzzles. The squirrel swarm special attack, though, is invaluable for clearing out enemies, especially in the next game. A solid start.
Lego Marvel’s Avengers
This is an odd one, in that it feels, in no small part, like a redux of LMSH1. The helicarrier reappears, looking identical. Same goes for the Manhattan hub. Even some of the puzzles feel reused from the first game. Fortunately, the controls are the most sorted and sharp of any of the three games, and the races are easy to breeze through as you can use a flying character for the air ones, and a speed character for the ground ones, avoiding the still-clunky vehicle controls. In fact, vehicles are effectively redundant in this game, except for a few missions in Manhattan, and I can’t say I mind that. My issues with LMA are mostly subjective, as in I’ve never been a huge fan of the MCU, and in fact my disinterest is only deepening with time, so playing through some of the films isn’t terribly engaging for me. Most of the dialogue in the story seems to be clips from the films, which both creates a strange little disconnect, and reinforces my belief MCU dialogue isn’t the best. The several smaller hubs feel a little pointless, presaging how much of an issue multiple hubs would prove to be in Lego Batman 3, and that the huge Manhattan one doesn’t have a map is a bewildering choice, though thanks to the various detectors, not as annoying as it might have been. Freeplay missions are particularly repetitive, and thus the many Manhattan ones are a drudge to get through. This game has the least gameplay issues, but there are still a couple.
Cutscenes: You expect a lot of them in a Lego Game. You expect to fairly frequently have control yanked away from you so the camera can show you what to do. You even expect one or two instances of being given control, if to only take a couple of steps before it’s yanked away, again. LMA, however, takes it to extremes. There are times it feels like you’re watching more than playing, so often is control wrenched away. The scenes frequently linger longer than needed, too, the camera moves taking too long, and usually there’s a pause of a few seconds even after they seem to have ended before you can actually move again. The most egregious I encountered was during a free play of a level, when my attempts to use a rope pull handle were interrupted twice in rapid succession by dramatic shots of Thor. Pretty maddening.
Minions: Obviously, a supervillian is gonna have minions, underlings, disposable bodies to use and abuse as they see fit. Unfortunately, the game abuses them, by almost constantly throwing them at you during the story levels. It’s so bad that those rare moments without them feel like a blessed relief. You can finally breathe a bit, and actually do other things than fight. It’s most annoying in the free play, because they just will not stop interrupting what you’re doing. Press B to interact with a puzzle? Nope, you’re gonna special attack a goon, instead. Or they’ll kill you. Or just keep getting in the way of your heat beam, prolonging the statue-melting in a succession of agonised death screams. This is where SG’s special is priceless, as it can give you moments to get the collectibles, but only brief ones.
Chore Collectibles: It seems to be a Lego Game tradition at this point that there are one or two collectibles in the free play levels that are way harder, and much more of a chore, to get than they should be. LMA has a moderate one early in the Anger Management level. After Scarlet Witch bursts out of a room in Klaue’s boat for a confrontation, you’re able to fly into it to find a character token. Unfortunately, it’s very hard to see the very tight gap, partly thanks to how it’s rendered, partly thanks to how far back the fixed camera is. Oh, and SW is constantly shooting you. So, expect it to take a lot of effort, and deaths, before you finally blunder in. The final level, Ultron Undone, has a bit of a doozy. The last section sees you fighting off waves of Ultron drones while Scarlet Witch charges attacks. When she’s ready, you’re prompted to switch to her and loose the attack, which gives you the means to move to the next part of the room. You’re in control, so getting the collectibles in the first two room parts isn’t too bad. In the third, though, when SW has charged up her last attack, it automatically triggers a cutscene, then throws you into the brace of quicktime events that end the level and game. Basically, you have a time limit, and it’s tight, so tight you can barely manage one of the collectibles in that area, let alone both, not least thanks to the Ultron drones, so you have to replay it, likely multiple times. The one saving grace is that the levels are split into parts that can be loaded seperately, as having to replay the whole level multiple times would bring back bad memories of early Lego Games.
Squirrel Girl: More accurately, Squirrel Girls, or is it Girls Squirrel, because both the Classic and Unbeatable versions are unlockable, the latter via a mission from USG herself. She has a solid range of abilities, including that of climbing buildings, which I stumbled across late game, but can’t blow up silver objects, unlike in the other two games, so still not the most useful version. She has a Hulkbuster variant she can summon, that looks really cool, but doesn’t do very much. The Squirrel-A-Gig mini-copter is one of the unlockable vehicles, but handles badly. There are references aplenty, mostly in her dialogue, including nods to the Unbeatable comic run, her time as nanny to the child of Luke Cage and Jessica Jones in the New Avengers, and even her time with the Great Lakes Avengers, a bit of a deep cut. A marked step up from LMSH1, but held back from being the best version by one thing: her voice. It’s the same voice she had in the Ultimate Spider-Man cartoon series, kinda high, kinda squeaky, bubbly, giggly, almost an airhead stereotype, and it really doesn’t suit her. Those references coming from that voice just jars so badly for me.
Lego Marvel Super Heroes 2
This game is huge. I think it remains one of the biggest Lego Games to date. Twenty story levels, massive multi-area open world, endurance-testing quantity of collectibles, it’s a real long-haul, and feels it. Fortunately, it has the best story, and comfortably the best voice performances, 95% of which sound great, from accents to emotions to fitting the characters really well. Top of the pile is Peter Serafinowicz, delivering acres of unctuous self-importance as big bad Kang; he was clearly having a lot of fun. Only a couple of weaker perfornances, and the voice for Red Hulk/General Ross being too youthful to really work for him, fall a little short. Neither this game or LMA could secure the rights to the Fantastic Four, X-Men, or mutants in general, but this one handles it the best, with a slew of interesting and engaging lesser-known characters filling in. The missions for and with them, several of which are charmingly wholesome, are some of the best bits of the game, for me. Most of the hub areas are fairly bland, among them generic Egypt, Old West, and Medieval England ones, generic futuristic ones for Xandar, Nueva York and Hala, and yet another modern Manhattan. The Manhattan Noir one is decent, mostly thanks to the monochrome filter and the smooth lounge jazz, and the only one that I really liked was, oddly enough, the Hydra Empire, as it actually had character and distinction, though that may just be the cyberpunk fan in me. A small niggle was the races requiring particular character or vehicle types. A bigger niggle was one of those types being a van, when there’s only one van in the game, and it’s the hardest vehicle to get, as you have to beat the open world bosses, and those only unlock after you’ve cleared all the puzzles and missions in a given area, and my is it a slow, awkward let down. And then there are the serious issues.
Bosses: As much as LMA loved minions, this game loves bosses. LMA had bosses, including open world bosses, but though the execution of the latter was clunky, not least when the locked-onto-the-boss-camera is barely showing you and the minions you’re trying to defeat, it was still better than this. For one, there’s the quantity, most story levels having two, or three, or four of them, sub-bosses then the main boss. For two, there’s how formulaic they are, most of them having lunge attacks, most having shockwave attacks that send you reeling back, most having periods of invincibilty. A fair few seem to be invincible most of the time, with only fleeting openings for attacks. This leaves them feeling repetitive, drawn-out, a bit of a samey slog, and they just keep coming, including, as mentioned, in the open world. This is especially annoying in free play.
Jump Controls and Acrobatic Races: This game has a lot of platforming, a lot of precision jumping and movement, as all Lego Games do. However, it also has a distinct lag in the jump control, a pause between you hitting the button and your character actually jumping. It’s not much, but still enough to make movement-based challenges in general pretty frustrating. A prime example is the race that starts underwater, meaning you have to deal with the sluggish but not intolerable swimming controls, then has you surfacing to bumble over the jaggedly torn up bits of Xandar, then just seems to stop, with no end gate; took me multiple attempts to realise you had to go back into the water, as there’s nothing to point you to it. On top of all that, every one of the handful of acrobatic races – running your character through jumps, pole swings, rope climbs, rail climbs and shimmies, and the like – are some degree of broken. The least so is clunky and awkward, almost a rough sketch of a course that barely fits together, with fixed camera angles that hinder far more than they help. The most broken, in the Hydra Empire, is so bugged out it’s tough to even start it, so clunky you can’t make jumps because you’re banging your head on bits of the building you’re climbing, and if you couldn’t cheese it with a flying character, like I did, would very likely be impossible to complete. Right down there with the most scuffed Lego Game elements I’ve so far encountered.
Challenges: Challenges were a new open world element for this game, a list of things to find and do. Problem is, it’s a long list, around twenty, and they’re all basically variants on the same challenge. Find ten of these items. Find ten of these items and destroy them. Find ten and interact with them. Find seven places. It’s an attempt to reward exploration, but done in about the most basic, copy and paste way possible, and given the rewards are vehicles, which past the races you’re very unlikely to use, the challenges end up being grindy chores that don’t really seem worth the effort. To be blunt, they feel like padding.
Chore Collectibles: LMSH2 has a couple of moderately frustrating ones. One level ends with you in a plane chasing Baron Zemo’s plane, able to switch between the character flying the craft, and the one on the guns. The former seems kinda pointless, as you’re efffectively on rails, following a fixed and long looping course, only really able to wobble around a bit. The entire reason seems to be collectibles, minikits, one of which requires shooting ten balloons, which isn’t too bad, though a couple are only briefly visible and targetable. More annoying, I found, was the floating minikit you can barely see, which took multiple circuits for me to finally collect. Another level ends with a fight against wannabe Dictator of the Inhumans Maximus, the last stage of which sees him deactivating gravity so you float up, then drawing you towards him through a field of deadly lasers. Among those lasers is a minikit, and given the fixed camera and the limited movement, getting it is a proper pain. That although the game has checkpoints, they don’t work in free play, meaning it only saves what collectibles you’ve found, not where you are in the level, so you have to play the whole thing again for another chance at the minikit, only adds to it.
Squirrel Girl: Just the one incarnation, this time, but it’s a good one. You unlock her via a mission with her, which unlocks a mission with her buddies Koi Boy and Chipmunk Hunk, which in turn unlocks a Gwenpool mission centred around them that I found to be the most enjoyable of all the GP stuff, so she has a pretty decent presence. She also has the most abilities, here, enough that when I paired her with Ravager Rocket they could handle a lot of the mechanics between them, which did help the prolonged grind through the open world. And, thank goodness, she has a fantastic, really fitting voice, bright and energetic but not even a tiny bit squeaky. The best take on her in these games.
Conclusions
I’d rank these games, funnily enough, in the order they were released, with LMSH1 third, LMA second, and LMSH2 in first, though it’s pretty tight, especially between second and first. The overarching impression of these games is they range from decent to good, but only fitfully are they ever more, held back by being tie-ins chained to a hard release date. They’re all repetitive, especially in the open world missions. None of them really manage to make the races flow properly, or feel like more than just something to do, to tick off the list. The vehicles range from having not much point to having no real point at all. Only LMSH1 makes a half-decent fist of the achievements, the other two just repeating the same “play as these characters” ones over and over, LMSH2 to an almost comical degree. These games underline for me that the more action-focused Lego Games aren’t my favourites, not least as that action tends to really highlight all the copy and paste. I’m most likely to return to LMSH2, though even there not very likely, and if a new Lego Marvel game is ever released, I’ll approach it with caution. There’s potential, but I’m unconvinced Traveller’s Tales will ever be able, or perhaps more accurately be given the real chance, to realise it.